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Can players be learners: a study of online role-playing games in the world language classroom
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TitleCan players be learners: a study of online role-playing games in the world language classroom
AuthorBrundige, Lisa S.
Published2010
SubjectsLanguage learning and language teaching
Foreign language instruction
Role playing
German language -- Study and teaching
Second language acquisition
Computer adventure games
RuneScape Game
Internet in education
LocationArchives P53.28.B78 2010
NotesThesis (Master of Education in World Language Instruction)--Concordia College (Moorhead, Minn.), 2010.
Rights ManagementCopyright owned by Lisa S. Brundige.
LanguageEnglish
AbstractAs educators focused on second language learning, we must acknowledge that technology permeates virtually every aspect of our students' lives. Indeed, there is a wealth of material available online in all major languages at their disposal. This study will investigate online role-playing games designed for entertainment purposes and how they might be used not only to learn a language, but to increase motivation and the desire to spend time in the target language. In addition, it will discuss technical issues encountered and how they might be solved. Finally, it will take a look at the role of the teacher in such an undertaking and analyze the structure necessary to make a computer game educational.
External Resourcehttp://plus.mnpals.net/vufind/Record/007231133/Holdings/TRC
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